Gianna's Design - Maddy Smith

We're back from a short break, coming at you with Character Design. Gianna plays such a key role in the game, and we've heard a couple questions about how she came to be who she is so this week I sat down with Maddy Smith.

  • Who are you and what do you do on the team?
    • My name’s Maddy Smith and I’m the character artist for Super Cool Dudes. I conceptualize, model, texture, rig, and animate the characters for our games!
  • What was the design process for coming up with how Gianna looks?
    • Gianna was modeled after Gordon Ramsey. She’s a sassy, strict woman with a renowned reputation as a chef. The artists decided to go with a stylized look to maximize our time. I researched plenty of chef uniforms and settled on a white uniform. Since Hell Yeah Burgers is similar to boot camp I decided to give her combat boots. I gave her red hair to fit the hot-headedness (I know it’s a stereotype- sorry to all my beloved redheads), and (flat?) eyes to indicate her level of... doneness. She has some wrinkles too- I guess I pictured her somewhere close to Ramey’s age. Hot mama? Is that weird? Anyway. One of my favorite things in this process was designing her expressions. I love strong women, so it was fun playing with various concepts.
  • What were some of the challenges you faced?
    • For me, the hardest thing was texturing. I love character design and modeling is relatively easy for me, but throughout my time pursuing art I’ve shied away from texturing. It was difficult picking a color palette. Since the game is stylized there were just so many routes I could’ve taken. Moving forward I’m definitely practicing my butt off with color theory and shading.
    • I also found animating stressful. I first picked up modeling about 2 years ago, and rigging was easy to learn. I don’t have as much practice animating, and I honestly felt a lot of pressure from it. I got a lot of practice in with this game though, and I think it made me a stronger artist.
  • What games have inspired you?
    • For this game I took a lot of inspiration from Pokemon. Sword/Shield had just released and I loooove its look. I looked into Cooking Mama as well, since Mama’s personality fits the role Gianna plays. I almost went with that art style as well, but I didn’t want to roam too closely to Work Simulator’s simpler style.
  • What are future features of Hell Yeah Burgers that excite you the most?
    • I think.. maybe being able to hit Gianna with the shrink ray. It’d be fun if we could change the pitch of her voice when she shrinks. I think animating that properly would be fun (shout-out to Jacob, our new animator. You saved my soul.)
  • Where can we see more of your work?
    • The link to my portfolio is Right now it’s filled with 3D art, but I’m working on transitioning to character concepts. It means a lot to have people check out my work, and I always welcome feedback.

That's all from the team for now! Next time we'll be talking with our Sound Designer! Thanks for reading!


Get Hell Yeah, Burgers! VR

Download NowName your own price

Leave a comment

Log in with to leave a comment.